Neotron Games

This page is made to be an archive of all games made by Neotron Games. We make these games for fun, and you are free to download them and spread them as much as you like. In most of the games the source-code is included, so you can learn from it, continue work on it or use parts of it in your own projects. All we ask is that you keep the archives downloaded from this page intact, toghether with their read-me's and everything else included. Games will be uploaded in the order they were made, so the further down the page, the older they get.

Have fun while playing our games!

Epic FreeFall

In Epic FreeFall you have to fall down to prevent yourself from getting crushed at the top of the screen. Different obstacles bar your way, so you have to be quick in order to find a safe route down before it is too late. This game is all about getting the highest score. There is no end to the level, try to survive as long as possible.

Thanks to Dietmar "Madman" Klein for helping me fix and update the Wiz version. It now works better and has additional features.
Thanks to BAFelton for the Caanoo port.

Current version : 1.0.
Wiz Version : 1.1
License : GPL and CC BY-SA.

12 comments:

Smacky said...

Great game -- very addictive! :)

How about funnels that alter your weight? Fall into a heavy funnel, and the next ledge you hit falls away/you go straight through. Fall into a light funnel and the next ledge that normally falls/swings away doesn't. Fall directly into an opposing funnel resets your weight to normal.

Neotron Games said...

Thanks!

That's a very interesting idea and should be quite easy to do. Perhaps I'll include that in the next version or if I make a second game. Right now I am working on some other games, but I might get back to add things to this later on.

Ashwaria said...

Thats really very interesting idea really so good

rich said...

great idea, but this game is pretty freakin addictive either way

maple story hack said...

"Epic freefall" Sounds great! It's addictive too, hope it will do nice

Anonymous said...

Nice little game, very fast and "quick thinking" - a slightly bigger screen and slower game play version would be really appreciated.

Anonymous said...

I can not download Epic FreeFall from

http://www.mediafire.com/?fjxwk1jz2wz

Please correct this

Thanks

Imerion said...

The links work for me. Perhaps it was just a temporary problem?

Mathnerd314 said...

The download for Windows seems to be infected by a virus (this one, to be precise: http://vil.nai.com/vil/content/v_100368.htm)


Can you provide either the source or a non-infected version?

Imerion said...

That's weird, I wonder how it got there. I don't run any Windows-systems. Thanks for mentioning it though! I updated the file with a newer version of Fenix so it should be fine now. Please tell me if it isn't.

techdude59 said...

I added tilt sensing for the Caanoo version that I got from http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,27,721. It seems to work okay. It is turned on by moving the joystick up, and off by moving the joystick down. This is the code I put in the Player section:

/* added by techdude59 */
if (player_key_state[PLAYER_1][KEY_UP])
motionCtrl = 1;
end
if (player_key_state[PLAYER_1][KEY_DOWN])
motionCtrl = 0;
end
if (motionCtrl)
joy_getaccel(0,&accel[0],&accel[1],&accel[2]);
if (accel[0] >= 50)
x = x - (6-Slow);
if (collision(type Box) or collision(type LongBox) or collision(type Spikes) or collision(type BrokenBox) or collision(type BounceBox) or collision(type RotateBox))
x = x + (6-Slow);
end
end
if (accel[0] < -50)
x = x + (6-Slow);
if (collision(type Box) or collision(type LongBox) or collision(type Spikes) or collision(type BrokenBox) or collision(type BounceBox) or collision(type RotateBox))
x = x - (6-Slow);
end
end
end

You also need to put this in the global section:

accel[2];

and you need to declare this variable for the player section

int motionCtrl;


Anyway, I think it's a great game. Keep up the good work!



techdude59

Imerion said...

@techdude59:

Nice, thanks! I've heard about that function before but haven't tried it since I don't have a Caanoo.
Feel free to upload the updated version to that archive if you want. Otherwise I might do it myself some day. A bit short on time for the moment though.