In Epic FreeFall you have to fall down to prevent yourself from getting crushed at the top of the screen. Different obstacles bar your way, so you have to be quick in order to find a safe route down before it is too late. This game is all about getting the highest score. There is no end to the level, try to survive as long as possible.
Thanks to Dietmar "Madman" Klein for helping me fix and update the Wiz version. It now works better and has additional features.
Thanks to BAFelton for the Caanoo port.
Current version : 1.0.
Wiz Version : 1.1
License : GPL and CC BY-SA.
14 comments:
Great game -- very addictive! :)
How about funnels that alter your weight? Fall into a heavy funnel, and the next ledge you hit falls away/you go straight through. Fall into a light funnel and the next ledge that normally falls/swings away doesn't. Fall directly into an opposing funnel resets your weight to normal.
Thanks!
That's a very interesting idea and should be quite easy to do. Perhaps I'll include that in the next version or if I make a second game. Right now I am working on some other games, but I might get back to add things to this later on.
Thats really very interesting idea really so good
great idea, but this game is pretty freakin addictive either way
"Epic freefall" Sounds great! It's addictive too, hope it will do nice
Nice little game, very fast and "quick thinking" - a slightly bigger screen and slower game play version would be really appreciated.
I can not download Epic FreeFall from
http://www.mediafire.com/?fjxwk1jz2wz
Please correct this
Thanks
The links work for me. Perhaps it was just a temporary problem?
The download for Windows seems to be infected by a virus (this one, to be precise: http://vil.nai.com/vil/content/v_100368.htm)
Can you provide either the source or a non-infected version?
That's weird, I wonder how it got there. I don't run any Windows-systems. Thanks for mentioning it though! I updated the file with a newer version of Fenix so it should be fine now. Please tell me if it isn't.
I added tilt sensing for the Caanoo version that I got from http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,27,721. It seems to work okay. It is turned on by moving the joystick up, and off by moving the joystick down. This is the code I put in the Player section:
/* added by techdude59 */
if (player_key_state[PLAYER_1][KEY_UP])
motionCtrl = 1;
end
if (player_key_state[PLAYER_1][KEY_DOWN])
motionCtrl = 0;
end
if (motionCtrl)
joy_getaccel(0,&accel[0],&accel[1],&accel[2]);
if (accel[0] >= 50)
x = x - (6-Slow);
if (collision(type Box) or collision(type LongBox) or collision(type Spikes) or collision(type BrokenBox) or collision(type BounceBox) or collision(type RotateBox))
x = x + (6-Slow);
end
end
if (accel[0] < -50)
x = x + (6-Slow);
if (collision(type Box) or collision(type LongBox) or collision(type Spikes) or collision(type BrokenBox) or collision(type BounceBox) or collision(type RotateBox))
x = x - (6-Slow);
end
end
end
You also need to put this in the global section:
accel[2];
and you need to declare this variable for the player section
int motionCtrl;
Anyway, I think it's a great game. Keep up the good work!
techdude59
@techdude59:
Nice, thanks! I've heard about that function before but haven't tried it since I don't have a Caanoo.
Feel free to upload the updated version to that archive if you want. Otherwise I might do it myself some day. A bit short on time for the moment though.
Nice Post...
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